Friday, April 29, 2011

Milena Velba Stimulations

Why is it important to see videos

Excelente article Billy Kane, French player of sublime level Street Fighter III Third Strike , undoubtedly one of the best and most popular European Yun. He also has his hand at Street Fighter IV . Faces a thorny issue that can be for some, the importance of viewing videos and learn how to get all the juice they . The link to the original , Billy Kane's blog where you will find mostly strategies Street Fighter III characters and IV.


At the end of the text, Saunic , also of French origin and a major European player with Ibuki wide a little original with your opinion and advice . You will also find the article, expanded and published here in his blog dedicated to Ibuki, the main character in Super Street Fighter IV.


Enjoy reading, the article is long but goes straight to the point and is very wise and very profitable. Do not commit the sin of losing a very helpful article for a great player like Billy Kane.



The art of learning to see videos.

Currently, many players see the videos where fights are held like a television show. They only want one thing: be surprised or amazed at what can happen in the video, as if they had forgotten that the true aim of the game lies in obtaining victory. Very often these players are impressed by the Combos Flashy or Ume-Shoryus and overlook what in my opinion is the main attraction of the games high-level control: interaction between players and the intensity of the fighting.


These same players "viewers" are the majority of communities in fighting games, yet are usually the laughing stock in those communities (not all, of course). Many messages in Boards Americans speak of "vidscrubs" and even more, of the great dishonor to the "Theory Fighters." Obviously it is impossible to deny the interest of the video in terms of strategy, especially when you can see how great players are preparing for tournaments. And then, where does this paradoxical reaction to the videos of fights?


Not long ago, high-level fighting were scarce and rare to see players getting a Japanese video VHS felt a great pleasure, though the video quality was very bad. Today you can easily see and find videos from across the web, while the expectations of the players developed and many of them lost sight of the real interest in these videos.


In some sense, these videos of fights are like a double-edged sword for communities. At first glance you can see the control and technique of a player and variety of his game in a video. Yet it is extremely difficult to judge the real level of a player because some aspects of the game can not be seen: Adaptation, Mind Game, Concentration, etc ... It all seems so simple that it takes a passive observer role because it is not involved in combat or play. Not suffer from any kind of pressure or the decision to be taken in a situation. The player, because at this distance, no benefits at all about what happens in a fight and then make mistakes. That is why they are two very different things to see a video player in a fight against him. To take advantage of the videos of fights you have to put in place for players to eliminate all references to trial.


The first level of reading is to ask why a player performs a specific action in a given situation. Try to emulate the action to see if we can understand its usefulness and if you can increase your knowledge in a specific point. Most players have already reached this level of reading of the game.


The second level of reading, and by far the most important is to ask (or ask someone) why a player performs a specific action in a given situation. This is the stop key to understand the changes of rhythm and timing during the fighting. Therefore it is essential to pay attention to what you do not see on the screen to have a comprehensive understanding of the gaming system. Only good players are able to decode a video this way, because first you should have a large domain on the basics of the game and if any assimilated.


must try to understand what happens in the heads of the players at all times, not to judge, but to find solutions and develop their own game. You can view the same video ten times and miss a key psychological element, as one can see the same movie ten times over a long period and discover new things every time you look. If the videos of fighting in a good way help you in your progression in the game, it still does not replace the training and versus battles.


Source: http://bkichiban.exblog.jp/3344373/


Despite this I mean that, unlike the time, and means such as Live, Stream, etc., never have so many videos circulating on the web, but never have so many videos not bad. Record videos in training mode is not super Interestingly, I understand that there is an indifference to the video when watching videos a bygone era was almost a sign of high level. Yet the videos are great tools of inspiration to improve your game, complete and complement their knowledge.


not forget that the Japanese arcade community not all laugh like idiots all the time in a friendly and sharing everything. If a player is progressing because it has a chance to see combat between players and learn new things. Sharing is not necessarily act directly, sometimes it does so indirectly. Never hesitate to seek information rather than have to wait and stay everything arrives at his feet.


Wednesday, April 27, 2011

Engagement Wording Or Sayings

First Year



A special day blog celebrates its first year . Yes, the April 28, 2010 was published the first post giving way to the opening of this site. Now a year later, same thing happens but with a different ending.


For me this time, beyond the symbolic, is very significant, because despite the odds is nothing fortunate that I had been raised at some point in 2010, after he started looking forward, I decided Failure to release the rudder and stick with it.

Not that I consider as my second birthday in the year, but this date has value. "The perfect gift that Capcom could include R. Mika in Super Street Fighter IV: Arcade Edition Well be so sincere my relationship with the character that bears the name of the blog is a bit difficult to explain, I'm not a fan of Mika but it is a character that causes me nausea at the sight. I'm not talking physical appearance (if you take on this side would be doomed to love the blonde wrestler) from which unfortunately is the rod to measure the pleasure or acceptance by a fictional character and even by people of flesh and blood, but anyway, after all not hurt Capcom to bring the fighting ring that appeared only once in the franchise, and over one of the best submissions.


My relationship with her is not easy to explain


never thought this could be quite difficult: articles, maintenance, Player Index, the new projects that I intend , etc., everything is very absorbent. I admit to unduly stress, but after all still standing. I'm learning to better organize myself and for me it's a step, though a long way achieve the desired harmony.


I want to thank everyone who contributed their bit and readers, no matter if they read an article and all it really does not matter. Also those who left their comments, the truth that they were all pleasant, peaceful and even constructive, above all, the last comment that has appeared to date to publish this post was that of a "brother of a different lap" H_Magnus .

Satsuinohadou also thank the recent interview, one of my biggest influences in my training to prepare and develop texts. Although I had not the slightest notion of how to conduct a good interview, openness and spontaneity when they did express the experience was rewarding. It really was a treat that I hope can be repeated at some future if the opportunity comes to be warranted.


ending

To go and do this so long, do not promise anything, I just want to continue with an appropriate pace and to better to have no trouble with the web of texts and ideas I have in mind. I think a friend or colleague I would do no harm and to open an email to append to a colleague or forming a "team" would be best, but it's something I think more deeply. Blogger is a great tool but like any tool is limited. Time will tell the answer.


Again I thank everyone from here thank you very much and I hope that everything remains on track.


I thank Yurian ... and Mika.



Saturday, April 23, 2011

Woman Showing Their Breast

Techniques: Part 8 News March-April



Eighth part intended esperciales versions of a character with the character of Ingrid, born of the canceled project named Fighter Capcom All-Stars and to debut in Capcom Fighting Jam: Ingrid , Hiyakeshita Sakura, Mech Zangief, Mech / Cyber \u200b\u200bAkuma, Shadow, Shadow Lady, Evil Ryu, Final Bison / M. Bison II, Shin Akuma / God Akuma, Kuruoshiki Oni.
Ingrid was the only person rescued from the aforementioned game, as there were others like Rook or DD, with a design. 4 of the 10 characters included were born in the Marvel vs. Capcom series, we talk about versions of Sakura, Zangief, Charlie and Chun Li.



Sunrise
INGRID
Special Moves
Japonés Romanización Adaptación Origen
Raburoru Rabu Rooru Love Roll CFJ
San shoot Sanshuuto Sunshot CFJ
Sanraizu Sunrise CFJ
Sanachi San Aachi Sun Arch CFJ
Sandaibu Sandaibu Sundive CFJ
Sanappa San Appaa Sun Upper CFJ
Sanrowa San Roowaa Sun Lower CFJ

Super Moves
Japonés Romanización Adaptación Origen Sunburst
San Baasuto Sunburst CFJ
Sunshine Sanshain Sunshine CFJ
Sanderuta San Deruta Sun Delta CFJ


Breeze leg
HIYAKESHITA SAKURA
Special Moves
Japonés Romanización Adaptación Origen
fist wave Hadou Ken Hadoken Z2
cherry blossoms bloom fist Shou Ou Ken Shou'ou Ken Z2
Shunpuu Kyaku Shunpu Kyaku Z2
閃空 Ashura Ashura Senkuu Ashura Senku MVSF

disorder
Super Moves
Japonés Romanización Adaptación Origen
vacuum wave fist Shinkuu Hadou Ken Shinku Hadoken Z2
cherry Midare Zakura - Z2
first spring Haru Ichiban - Z2
instant kill prison Shun Goku Satsu - MVSF


MECH ZANGIEF
Special Moves
Japonés Romanización Adaptación Origen
Sukuryupairudoraiba Sukuryuu Pairu Doraibaa Screw Pile Driver II WW
Dabururariatto Daburu Rariatto Double Lariat II WW
Kuikkudabururariatto Kuikku Daburu Rariatto Quick Double Lariat II HF
Furaingupawabomu Furaingu Pawaabomu Flying Powerbomb S II
Atomikkusupurekkusu Atomikku Suupurekkusu Atomic Suplex S II
Uokkafaiya Vokka Faiyaa Vodka Fire MVSF

Shiberian
Super Moves
Japonés Romanización Adaptación Origen
Fainaruatomikkubasuta Fainaru Atomikku Basutaa Final Atomic Buster S II X
Shiberianburizado Buriza Siberian Blizzard MVSF


MECH / CYBER AKUMA
Special Moves
Japanese Romanization Adaptation Source
メカ 天魔 空 刃 脚 Meka Kuujin Tenma Tenma Kyaku Mech Kujin Kyaku MVSF
メカ 豪 波動 拳 Meka Gou Hadou Ken Mech Go Hadoken MVSF
mechanical slash air waves fist Meka Zankuu Hadou Ken Mech Zanku Hadoken MVSF
Noboru Ryuu Ken mechanical Meka Gou Shouryuu Ken Takeshi Mech Go Shoryuken MVSF
Killer Tornado air mechanical leg Meka Tatsumaki Zankuu Kyaku Mech Tatsumaki Zanku Kyaku MVSF
empty leg air mechanical Killer Tornado Kuuchuu Meka Tatsumaki Zankuu Kyaku Air Mech Tatsumaki Zanku Kyaku MVSF
閃空 mechanical Ashura Meka Ashura Senkuu Mech Ashura Senku MVSF

Super Moves
Japonés Romanización Adaptación Origen
Takeshi mega high beam Hai Mega Gou Biimu High Mech Gou Beam Punch MVSF
Takeshi scrambled Sukuranburu Gou Panchi Scramble Gou Punch MVSF
thunder shower Takeshi Sandaa Gou Shawaa Thunder Gou Shower MVSF
Takeshi Shining Shock Shainingu Gou Shokku Shining Gou Shock MVSF


Samasorutosheru Muunsaruto
SHADOW
Special Moves
Japonés Romanización Adaptación Origen
Shadoubumu Shadou Buumu Shadow Boom Z1
Samaasoruto Sheru Somersault Shell Z1
Munsarutosurasshu Surasshu Moonsault Slash XVSF

ブレイク
Super Moves
Japanese Romanization Adaptation Source
シャドウ Shadou Bureiku Z1 Break Shadow
シャドウジャスティス Shadou Jasutisu Shadow Justice Z1
Kurosushadouburittsu Kurosu Shadou Burittsu Cross Shadow Blitz Z1
final mission Fainaru Misshon Final Mission MVSF


Rainbow missile
SHADOW LADY
Special Moves
Japonés Romanización Adaptación Origen
triple jump Sandan Janpu Triple Jump XVSF
air dash Kuuchuu Dasshu Air Dash XVSF
Infinitireggu Infiniti Reggu Infinity Leg MvC 1
Miracle Drill Mirakuru Doriru Miracle Drill MvC 1
Reinboo Misairu Rainbow Missile MvC 1
Sukaikauntakurasshu Sukai Kauntaa Kurasshu Sky Counter Crash MvC 1
Purazumabaria Purazuma Bariaa Plasma Barrier MvC 1

Super Moves
Japonés Romanización Adaptación Origen
bang laser Biggu Ban Reezaa Big Bang Laser MvC 1
Gyarakushimisairu Gyaraku Misairu Galaxy Missile MvC 1
final mission Fainaru Misshon Final Mission MvC 1


EVIL RYU
Special Moves
Japanese Romanization Adaptation Source
Hadou 波动 拳Ken Hadoken I
升 龙拳 Shouryuu Ken Shoryuken I
竜 巻 旋风 脚 Tatsumaki Senpuu Kyaku Tatsumaki Senpukyaku II HF
foot storm tornado air Kuuchuu Tatsumaki Senpuu Kyaku Air Tatsumaki Senpukyaku S II
閃空 Ashura Ashura Senkuu Ashura Senku Z2
Wave Holding Hadou no Kamae - Z2
burning fist wave Shakunetsu Hadou Ken Shakunetsu Hadoken S II
empty leg Demon Blade Tenma Kuujin Kyaku Tenma Kujin Kyaku CvS 2
dragon claw foot Ryuusou Kyaku Ryusoukyaku S IV AE

Super Moves
Japonés Romanización Adaptación Origen
vacuum wave fist Shinkuu Hadou Ken Shinku Hadoken S II X
Vacuum Tornado Whirlwind Legs Shinkuu Tatsumaki Senpuu Kyaku Shinku Tatsumaki Senpukyaku Z1
滅殺豪昇龍 Messatsu Gou Shouryuu Messatsu Go Shoryu Z2
瞬獄殺 Shun Goku Satsu - Z2
電刃波動拳 Denjin Hadou Ken Denjin Hadoken III NG
滅・波動拳 Metsu Hadou Ken Metsu Hadoken CvS 2


FINAL BISON / M. BISON II
Special Moves
Japonés Romanización Adaptación Origen
Saikoforu Saiko Fooru Psycho Fall Z2
Saikoshotto Saiko Shotto Psycho Shot Z1
Daburunipuresu Daburu Nii Puresu Double Knee Press II CE
Head Press Heddo Puresu Head Press II CE
Samasorutosukarudaiba Samaasoruto Sukaru Daibaa Somersault Skull Diver II CE
Debiruribasu Debiru Ribaasu Devil Reverse S II
Begawapu Vega Waapu Vega Warp Z1
Saikokurasshaatakku Saiko Kurasshaa Attaku Psycho Crusher Attack II CE

Super Moves
Japonés Romanización Adaptación Origen
Fainarusaikokurassha Fainaru Saiko Kurasshaa Final Psycho Crusher Z2
Nipuresunaitomea Nii Puresu Naitomea Knee Press Nightmare S II X
Saikokyanon B Saiko Kyanon B Psycho Cannon B EX3
Saikokyanon G Saiko Kyanon G Psycho Cannon G EX3
Saikokyanon R Saiko Kyanon R Psycho Cannon R EX3
Saikobureikusumassha Saiko Bureiku Sumasshaa Psycho Break Smasher EX2 +


Killer tornadoes
SHIN AKUMA / GOD AKUMA
Special Moves
Japonés Romanización Adaptación Origen
Takeshi fist wave Soon Hadou Ken Go Hadoken S II X
斩 空 波动 拳 Zankuu Hadou Ken Zanku Hadoken S II X
灼热 波动 拳 Shakunetsu Hadou Ken Shakunetsu Hadoken S II X
豪 升 龙拳 Soon Shouryuu Ken Go Shoryuken S II X
竜 巻 斩 空 脚 Tatsumaki Zankuu Kyaku Tatsumaki Zanku Kyaku S II X
empty leg air Kuuchuu Tatsumaki Zankuu Kyaku Air Tatsumaki Zanku Kyaku S II X
閃空 Ashura Ashura Senkuu Ashura Senku S II X
empty leg Demon Blade Tenma Kuujin Kyaku Tenma Kujin Kyaku XMEN
attacked Hyakki Hyakki Shuu Hyakki Shu Z1
Killer Takeshi Hyakki Hyakki Gou Zan Hyakki Go Zan Z1
opposition Takeshi Hyakki Hyakki Gou Shou Hyakki Go Sho Z1
Takeshi pointed Hyakki Hyakki Gou Sen Hyakki Go Sen Z1
one hundred Takeshi crushing demon Hyakki Gou Sai Hyakki Go Sai Z1
墜 Takeshi Hyakki Hyakki Gou Tsui Hyakki Go Tsui Z1
turned forward Zenpou Tenshin Zenpo Tenshin Z1
antedeviation Zenten - III 2nd
wave poised Hadou no Kamae - Z3
裂刀 red devil Tenma Shurettou - CvS 2

Super Moves
Japonés Romanización Adaptación Origen
instant kill Hell Shun Goku Satsu - Z1
kill ho fluctuations Messatsu Gou Hadou Messatsu Go Hado Z1
demons ho cut air Tenma Gou Zankuu Tenma Go Zanku Z1
kill Hao Sheng Long Messatsu Gou Shouryuu Messatsu Go Shoryu Z1
kill ho spiral Messatsu Gou Rasen Messatsu Go Rasen III 2nd
kill Hao Cyclones Messatsu Gou Senpuu Messatsu Gou Senpu III 2nd
Purification Misogi - CvS 2
instant kill real prison Shin Shun Goku Satsu - IV衝海 轢刃
heaven Tenshou Kanreki Jin Demon Armageddon S IV


KURUOSHIKI ONI
Special Moves
Japonés Romanización Adaptación Origen
豪 波动 拳 Soon Hadou Ken Go Hadoken S II X
轰雷 波动 拳 Gourai Hadou Ken Gorai Hadoken S IV AE
斩 空 波动 掌 Zankuu Hadou Shou - S IV AE
豪 升 龙拳 Soon Shouryuu Ken Go Shoryuken S IV AE
竜巻斬空脚 Tatsumaki Zankuu Kyaku Tatsumaki Zanku Kyaku S II X
空中竜巻斬空脚 Kuuchuu Tatsumaki Zankuu Kyaku Air Tatsumaki Zanku Kyaku S II X
赤星地雷拳 Akahoshi Jirai Ken Akahoshi Jiraiken S IV AE
羅漢断塔刃 Rakandan Toujin Rakandan Tojin S IV AE

Dark Wave
Super Moves
Japonés Romanización Adaptación Origen
instant kill prison Shun Goku Satsu - S IV AE
恫豪 Meidou Gou Hadou Meido Go Hado S IV AE
sky flashing sword killing Takeshi Messatsu Gou Zankuu Messatsu Go Zanku S IV AE
killing flashing Takeshi break heaven Gou Messatsu Tenjin - S IV AE
天地 双 溃 掀 Tenchi Soukaigen - S IV AE

Thursday, April 21, 2011

Guy Gets Erection During Wax





Sorry for the short period of time that there were no updates, I had a small run of bad luck that I can not even remember. My works were in the refrigerator but will try to catch up.


- First of all the updates in Player Index of Super Street Fighter II Turbo , Street Fighter III Third Strike and Super Street Fighter IV: Arcade Edition (including Evil Ryu and Oni). Also updated the list of voice actors , this time with only characters for Super Street Fighter IV: Arcade Edition (Yun, Yang, Evil Ryu and Oni), in Japanese and English.


- Second, a great interview Satsuinohadou , a great person who had a significant influence on me. Born as an homage to Street Fighter II But as we talked a little bit more including other aspects ( Alpha, EX, III, IV ) in a sequel.


- Feature as Tournament Format, a translation of the German community Hardedge gaming, and really rare items as Brazil, Blanka and representation in Street Fighter II , who was made by a student of Literature and released at a meeting of Culture in Brazil in 2006. Really quaint and picturesque, most likely you do not like but I personally I charm.


- Another project that shows the face, Technical Guide. Complete list moves and special abilities of the wrestlers in Japanese kanji, romanized, adapted and origin. It is a long term project, I have come a long way but I did not have time these days to take care of many things. Yet there is plenty of material (58 characters listed). If you want interiorizarte that is the thing, click here.


- And finally, our humble tribute to the 20 years of Street Fighter II.


For Special updates Street Fighter, we have included the following, together with some anecdotes highlighted in purple:


Street Fighter II Special

- The map of Street Fighter II: The World Warrior has the particularity to present nipocéntrica perspective. This would mark registered in the versions of CPS-I. Only in Super Street Fighter II is changed to a global perspective. To make matters more, as seen in The World Warrior is the first Street Fighter.



The first capture obviously corresponds to the world map of the first Street Fighter

- The flag of Spain representing Vega on the map template characters do not correspond to the situation history surrounding the game. The flag of Spain of Street Fighter II is imposed since the military regime of Francisco Franco Bahamonde English politician (identifiable by the coat of arms), which was replaced by the current in 1975 (year Franco died), sixteen years before Street Fighter II saw the light. This flag was maintained until Street Fighter II Turbo. In Super Street Fighter II would see the current English flag.




Comparison between the flags of Spain, the Franco regime and the current




Flags Spain's taken directly from the games. Although almost indescribable, shields fused to the yellow strips can at least differentiate.


- As mentioned before, Super Street Fighter II would change the perspective of his world map of nipocéntrica to global. This would remain true even in the Alpha series.



Comparison between the globes of two Street Fighter II: the first CPS-I and the other CPS-II.

- There are differences between the covers of Super Street Fighter II: The New Challengers for Super Nintendo and Sega Mega Drive version of Japanese and Western. In the Japanese versions of cover of the game is based on the animated movie, Street Fighter II: The Animated Movie and is equal for both 16-bit consoles from Nintendo and Sega, in fact the image has been used as a flyer or poster, only difference is that the four New Challengers appear that the game's title is say, Cammy, Fei Long, Dee Jay and T. Hawk. While on the western side of the covers are very simple but have two (one for Super Nintendo and Sega Meda Drive). Note that although Super Street Fighter II: The New Challengers appeared in arcades in 1993, its conversion to Super Nintendo and Sega Mega Drive and the animated film appeared in 1994.



Comparison between the covers of Super Street Fighter II, Western and Japanese version


Special Street Fighter III

- Street Fighter III again has the same quirk in the map that Street Fighter II: nipocéntrica perspective. Having chosen a fighter, the starting point to destination is Japan where we have to play, and this will repeat the same in every battle.




- New Super Combo of Ryu and Ken: Shin Shoryuken and Jinrai Kyaku became part of the movement of Street Fighter Alpha 3 and Marvel vs. SNK against. Coinciding with the launch year, Marvel Super Heroes vs. Street Fighter, Ryu and Ken have these new techniques.



- Street Fighter III Second Impact: Giant Attack nipocéntrica also shares the perspective of the world map of New Generation, with the same characteristics. Its sequel Third Strike would be the only title not submit a map.



- As in the Alpha series games in their shipments to the West were changed some images where the characters were bleeding. In this update of Street Fighter III also occurs when you play with Akuma and defeat you, you see as the Master of the Fists is disjointed and has a bloody mouth. In the Western versions blood color change to green, something really weird because in this way implies that Akuma is anything but a human. Another thing where a character was revealed this vital fluid in the defeat of Urien has only the result of losing or not exceed Over Time bonus stage Sean, where Gill's brother, rage and helplessness self flagellates strongly squeezing the biceps with his hands, and so much pressure and force finishes burying his fingers and bleeding. The versions that do not correspond to the Japanese ignored the details of the blood.



- In Second Impact: Giant Attack there is a small mistake, at least in the Western version go unnoticed and not corrected. When faced with Sean, whose stage is in Sao Paulo (Sao Paulo in English) in the Japanese version says "Sao Paura", which is understandable due to the phonetic Japanese. But so does the western version of the game.



Street Fighter IV Special

- The Ultra Zangief Combo II takes the name of Hyper Combo Mech Zangief Marvel Super Heroes vs. Street Fighter: Siberian Blizzard. The Special Moves both are completely different, while the Siberian Blizzard Zangief is a key that is only done in the air, Mech Zangief is quite similar to Ken Shinryuken but made with the Lariat. It is not as a mere anecdote, as in Super Street Fighter IV you can download the alternate costume that pays homage to Mech Zangief.






- Dhalsim has a new move to this new release: Yoga Tower. In the Hindu movement that lifts up making use of its elasticity. Dhalsim takes the position in the movement is identical with his artwork for Super Street Fighter II Turbo, where we also take the same stance.




- Everyone takes for granted that the alternative costume Cammy Ultra range is a replica of Catwoman, but in fact already put Cammy in that outfit ... Street Fighter Zero manga by Masahiko Nakahira, 1996. In the manga Cammy Dan faces which easily defeated, but the victory is short-lived because of the appearance of a relentless Sodom which puts her in serious trouble, while Chun Li should intercede to give him time to escape. Not get very far because it falls into the hands of M. Bison.




- Makoto alternative attire of the Ultra line is an exact replica seen in official artwork.



- Finally on March 25 Evil Ryu was officially by Capcom. Ryu version Satsui not consumed by the Hadou is far from a simple change in the color palette as in previous versions, and features an array of moves and special that differentiate it from his other self. The third character steps on Super Street Fighter IV: Arcade Edition. Oni is expected by or perhaps surprise.



- On April 8, 2011 Capcom has officially shown the papers to be the real monster of Street Fighter: Oni. Akuma can say that reached its peak of power, and we may be in the presence of a canonical character to replace Shin Akuma, who incidentally is in the same Super Street Fighter IV as special non-playable boss, but as common in the series, only a change in the color palette. Oni has been very cool in this sense, being the opposite of Shin Akuma.



- Some relate the set of special moves inspired by Captain Crimson Viper Command, first appeared in Marvel Vs. Capcom: Clash of Super Heroes, but previously released only Final Fight 3 for Super Nintendo, the character Lucy Morgan has a special move, Flame Kick, that the execution is very similar to the Burning Kick Crimson Viper. Another similarity between two women is they are both agents of justice, Lucia works for the special crime division of Metro City (Special Crimes Unit), while Viper supposedly works for the CIA as a last in Final Fight 3 Dean's character can create electricity through his fists (rumored to perhaps be a cyborg), like the red-haired agent through his gloves.


- Marvel vs. Capcom 3 presents a technical characters of Street Fighter, even with the same name: She-Hulk is Guile's Somersault Kick and Wesker two movements and Jaguar called Tiger Uppercut Kick. By no means is the first time that Capcom do this, is known for Zangief and Mike Haggar in other genre games like Megaman X could get technical like Hadouken, including Cody in Final Fight Revenge has Somersault Kick the in your arsenal of moves. Wesker's case is more complex because the Tiger Uppercut bears little resemblance to the movement of Sagat, but we can not say the same for the Jaguar Kick (very similar to that of Adon). Both movements had them from Resident Evil 5. X-23 also has a motion very similar to the Somersault Kick but with the name of Crescent Scythe.





also updated the section of Super Street Fighter IV: Arcade Edition, including data for your ad.

Well, now that's all. There is much work to do maintaining the site in areas that should not be abandoned as the Special and Player Index, intended to offer more new material.

Enjoy your stay in the blog, see you in the next report News.