Tuesday, May 17, 2011

How To Cook Laksar Soup

Ways to hate a character

This article I did in my time in forero Street Fighter.cl (good times, great friends, really strange). For this occasion article was renovated completely, remove any content that may be offensive and di arrangements here and there, especially in regard to spelling, writing and explanation (I'm not so good at explaining, I give a thousand times).


Without wasting time, the article:


Introduction:

is easy to see and find the negative side of things On the positive side. It is very easy to criticize passionately to be moderate and seek a middle ground. It is also very easy to hate if the object Hate is something that is not worthwhile to spend energy.

The theme is developed on "Ways to hate a character in a game." With coldness and distance may seem stupid, but in fact all those who play or played video games have ever hated (or hate) something in their lives that relates to virtual entertainment. No matter what it is or if it was worth it or not. Nor is it matter of getting moralistic, it is better to have a dislike to something fictional about something real as it could be a person, a country, race, sports club, a religion and so many examples and so on.

Returning to the subject we focus on and fighting games in Street Fighter. We'll discuss the most common ways to hate and not so common to the ridiculous.

This is an article of personal development, and fully accepting the discrepancies, advice and constructive criticism.


What I mean by hate?

staff after "hate" understand it as an extreme reluctance to go beyond logical limits, wish all evil as possible to the object or person. To me there is no "hate light," "hate media" and "hate strong ". If a person I do not like because I do not like and ready, if you envy and resentment I have someone for you I have envy and resentment, but if you hate the situation I have change and making at various times of day, with just hearing his name, wrap me feeling upset. Still hate the term is now used extensively and I do not take it as it is suitable dictionaries say, but in colloquial, for example when we say "Those two hate each other, playing on the same soccer team and occupy the same position in the defense" when they are just competing and try to earn a spot on the team, and it is obvious that at some point you feel like one its rival has a setback or a bad chance to take it. Entering

more on the subject, there are many characters Street Fighter and many of them highly symbolic. Among those characters are popular with all rules, the popular media (those recognized but did not occupy a large role or a few would complain about not being included in a game), and undetected without being known or unknown, and low popularity, those unknown to the general level. Among these groups are loved and hated characters, but what leads to "hate" character?

try to find some logical reason and rational arguments such resentment towards these characters. No more start with ...


Item 1: Heads Final (Final Bosses)

usually end bosses are hated if your priorities are extremely difficult and exorbitant. Today a boss has to have a very high difficulty, too high, and this something that began to take shape with force (if my experience serves me correctly) since the middle of the 90's, at least in the field of struggle. Of course there were difficult bosses as Sagat in SF 1 (1987), but in the 80's games had a very high difficulty was gradually dropping, perhaps to attract a wider audience.

That hate a boss is the most logical and understandable that there is, as these characters boast exageradísimas priorities such great damage, defense, special moves, super moves, combos, etc. They always have the perfect answer to counter deadliest possible, leading to terrible frustration that a simple combo resulting in a terrible injury.

we In Street Fighter, removing Sagat and Bison SF I SF II WW (which also Balrog, Vega and Sagat are difficult), Akuma (when is secret and in SSF II X, SFA and SF III 2nd), Shin Akuma, Gill and Seth.




wear clothes that do not matter or not, the boss will always be hated. Some deserve to be abusive since high school.


In short, the bosses "do and should" be difficult (and this is not exclusive fighting games), higher than the rest of the squad even without reaching ludicrous levels as in other games that I will not name to avoid unnecessary inconveniences (if so). They are the last obstacle from the road and grace is that as a last challenge, you should work harder on the account.

There are players who hate these people and others who simply are beaten and they do not move a nerve, either because the final boss has more charisma than difficulty, because I just knew in advance what they came from or because they are accustomed.


Conclusion: Final heads will always be an object of hatred among the bulk spectrum of players, it is common to be frustrated repeatedly made porridge after a fight with a calm and precision of a Tibetan monk, and one or two mistakes is payable with the defeat. In my personal experience, I have often punched the control or overthrow me want to kick the screen, for all the work I was doing was going down the drain in a matter of seconds. I can say that the final boss more headaches that I was given was Akuma SSF II X, and also his alter ego, SFZ 2 Shin Akuma in Alpha. Of course, at the highest level of difficulty, yet the constant tantrums in me were losing by a little more than a couple of shots.


Point 2: The powerful fighter or Top Tier

in ALL fighting games will always be a character or more protruding from the rest, at least for a penny, but there's always one that will be considered the "best" (either due to their versatility, priority, management, etc) as another post for the adjective "poor" (between quotation marks for emphasis and not universal terms). A simple example: in the SF series II the ultimate character stronger Sagat probably, than any SF II is lower than its level in SSF II X, although like every fighter does not have it easy against the likes of Ryu, Dhalsim or Vega (each has its pros and cons to the rest, and so on, but not indicate that such a person is driving a certain victory over another).

These characters with good priorities and versatility can be handled without excessive devotion, and the fact that many people choose to "X character" and abuse their power constantly twitching can get some players, and more to be defeated .

Maybe we have some reason to offend? Many call themselves "cheap" (cheap, low caliber, and that is one of the milder descriptions can be found) the strategy of these characters, such as SF II Sagat frying based on Tiger Shot his rivals to victory. Well, first of all it is understandable to some extent the irritation of a player to lose the same way over and over again, but on the other side you have to make self-criticism and see what is done to counter that strategy or simply repeat the same scheme and is beaten constantly. Arturo "Sabin" Sanchez, U.S. land renowned player said a truth so simple as telling a result of his trip to Japan to be measured against players from that country. In short words Sabin said the Japanese player will repeat the same tactical scheme as long as it is effective and give the desired result, no matter what the battle is becomes unexciting, boring, monotonous and Youtube with comments disqualify him aggressive and arrogant nature. If they have to cover 90 times, they will, if they have to throw 90 rounds one after another, they will, if they have to use one and the same tactic again (if they exist), they will, and if one of these were opened the moment to show off a bit, so will. Something very different from what we live on this land, where it seems that prioritize "lucirnos" and drop us praise from all over to feed our ego. It seems that Japan is looking for practicality and effectiveness, and here is looking fireworks, flowers, sugar and many colors. Although we should not be too hard and stoop so low to compare with players from other countries just because he plays better in a videogame, but it is undeniable that in Japan the amount of information disseminated, is contained and managed is almost endless, with thousands and thousands of guides obsessively complete tutorial DVDs and magazines the most varied and specialized sites on the web, make that great fuel to burn.

is undeniable that recognition is a player who plays a character with a high difficulty curve such as Cammy and Fei Long by others as Vega and Chun Li in SSF II X, but all in all the decision is the player assumes that if you choose a character "weak" as Remy in SF III 3S, will not get many results to beasts like Ken or Chun Li, but even with training may be quite strong and debug your style, though honestly it is difficult to see in a championship final.

There are players who exploit the full potential of these fighters, as mentioned cases of SSF II X and SF III 3S Akuma and Zangief in SFA 3, Sagat and Rufus in SF IV, and i do not see it as something that indicates a "lower ability." On the other hand there are other players that focus on the "ugly ducklings" (Dan, R. Mika, Twelve, Q, Remy, El Fuerte, Hakan, and any character depending on the game). In short it is only a matter choice and the player's goal.


Dan Akuma was imposed before and says what he thinks of it.


If I want to reach highest levels of tournament play that character use "wimp" and never get the desired result, will have two options: train or switch characters more, because as we sometimes do not everything can and recognize their own limits is a sign of humility, not weakness.

Each game has its own balance and by the way, there will be lions and ants, but for something the Bible teaches us through history the boy David who defeated Goliath.

Personally I see this point with no meaning or validity, not really worth it. Returning to the example of Sagat in SF II, it is known that Tiger Shot is your best weapon, why should the players who use it wisely forgo using one of their best weapons? With what motive? By what right? Why and for what?


lethal Sagat and Tiger Shot


I myself hate to strong characters, in fact the growing hate watching videos on Youtube where the weak lost due to the strong 98% of the time. I realized that I was not alone, there were many people who felt the same and others went further: insulting the character and even the winning player (what fault is it last?).

no doubt influence the Tier List rather in the minds of the people, and the fact see X character so well positioned and that our favorite character is in the basement of the table we are sorry, especially when we see that lose using our favorite character, and much more when we are not alone in losing using the same character. A strong factor is the player's attachment to the character who saves baby and affection, they often do not sit well miss your favorite character or have the "misfortune" of being a "Low Tier", "Bottom Tier" and to even "Mid Tier". Often attachment for our favorite characters is so large and exaggerated that we never settle for anything if your character is not among the best in the game. A dangerous fad is repeated over and over.


round since the beginning of the Twelve poor knew it would end like


There are enough people who complained about the limited potential for Guile in SF IV (very much loved and charismatic character of course), and when he improved enough to SSF IV everything returned to normal (apparently, but since everything is relative is 100% sure there were players who complained to consider improvements were excessive). Now with SSF IV: AE and "superiority" Yun and Yang (which is not signed or confirmed), many are on fire with those two charismatic characters, especially when Guile, Ryu, Dudley and many others can not cope.

Well, is not the end of the world. In every game there will be strong and weak characters, is the point of fighting games. It is impossible that there is a game whose Tier List indicates that everyone in matching a 5 / 5 (ie 50% chance of winning). The Tier List does not reflect reality perfectly but usually quite accurate, especially with some games where he is without question the potential of characters and the weakness of others. As much as I like to consider the Tier List at this point, it was inevitable.

To understand a bit more this point, or fail in trying to explain it, is just fine supplemental reading Article "mental construction" of eMraistlin .


Point 3: Prominence

Here the degree of fanaticism can be greater than the above mentioned, and not much to see if a character is strong or not, but its role in history. It is essential that every story has its heroes, its villains, its characters, secondary characters, and characters such as lighter weight material (for example, Ken's wife, Eliza, or Sakura's friend, Kei.) In Street Fighter have a very dark history in the sense that nothing is known about many events of great significance. Alpha Series only escape this.

Some confuse a character and pigeonholed in the role of hero when in fact the image of the series, icon, logo but they are no actors or walk every two by two saving the world. Ryu is a character that some consider him the hero of the series, and this label is actually false: he is the protagonist of Street Fighter, only one of many players (as Chun Li, Guile, Cammy, M. Bison) and if we talk protagonist, can only be valid in SF I. Street Fighter involves many characters in its history, and individual story lines, but since Ryu is the image of the series or almost always appears first in the template character selection (the latter, a sign usually identifying the protagonists in fighting games). It remains to check the argument of the games to see that Ryu is the protagonist who many believe to see: one who saves the day or the future world depends. The only merit Ryu remarkable in the history of the series is to win the tournament in SF I still just a young inexperienced (if not win it fair and square but at least I get to the final). If we take the fact that it is THE only actor to appear first in the template characters, then Alex and Abel are protagonists of SF III 3S, SF IV, respectively (and only that).


The male face of the series against the female face. What face will win?


Not much to say on this point, Street Fighter is provided by the quality of their games for their stories and Capcom makes it clear this.


Item 4: Design

Another argument commonly used and probably the most common of all in those days. We often find people who like this character just by design, even if his charisma is the same as a moldy wall. If a female, it will have to be tied to the canons of beauty: the ordinary, well equipped physically and "More meat" in some movements (this goes for every genre of game), and if the thing man varies. In this camp we have a wide range of variety in terms of Street Fighter have from the rare "pretty boys" (Ken, Vega, Remy), the tough guys (Balrog, Akuma, Urien), the peaceful and serious (Ryu, Dhalsim, Guy), the giants (Zangief, Hugo, T. Hawk), the funny and cute (Dan, Dee Jay, El Fuerte), the "rare" (Blanka, Gold, Twelve) and so on ( I better stop because it would be very tiring to continue with these examples.)

Some characters, is the franchise that is always out of tune early in their public display if your image is too "remote" with the line of duty design, easy examples that may come to mind can be Remy, Twelve or Crimson Viper. In Street Fighter, where most fighters see-fledged characters contained fragile, delicate and elegant seem to be accommodated, but not true, example may be Rose and Dudley, two elegant and refined characters every rule (and much loved). They, Italian and English, have an iron charisma, personality and unique attributes that differentiate them from the rest. The charisma of the character may well solve the problem of aesthetics, is the series whatever. Sakura is also a perfect example.

long time if they asked me personally what the character unless appealed to me, I would reply "Rainbow Mika" plain (the relationship between the manager of the blog and Mika is very strange). Argue that their design is more elaborate than Makoto (a character I love), but his personality and image clash much with the series, but still it is not not even to see it and do not play this game because this it. Simply not have the same affection as the rest and nothing else, but recognize that it is an interesting addition to being a woman wrestler with graceful movements and a personality that can make love or hate. Instead Makoto is a girl with strong will and fight like a man, the judge in many generic and boring due to its low femininity (use a loose battle suit that prevents seeing any signs of curves), and certainly many prefer Elena and Ibuki among the few girls in SF III. Obviously can not compare him with Chun Li, Cammy and Karin Kanzuki, but what attracts me is simply that it is unique, the only woman in the cast of the series that do not pay attention to dress scantily clad, but fight, also appears to be so naive and enormous devotion to his death (as Chun Li but not the obsession with China). In combat becomes a beast. Along with the elegant Rose is one of my favorite female Street Fighter (the others are ... someday you'll know).


Makoto has a special deal with the prettiest girls that she, that is all.


Speaking SF IV, poor Rufus was in the eye of the storm by design and was criticized indiscriminately. I read so many that some could hurt people with a physical resemblance to the character. Rufus is a morbidly obese and ugly to the bone, no doubt about that (not argument that their obesity is ugly). It is the only character who physically stands on the franchise (Dhalsim, Blanka, Oro, Necro). Not bad to like attractive characters, but condemn others for not having the appropriate physical exaggeration and more in the case of Rufus who was almost beaten. Did not care if the big players this detail, because Rufus was one of the most used in SF IV. Capcom strived to offer something not usually seen often, could have opted for business as a bishonen something worthy of a J-RPG or anime, no doubt have been praised to the first pixel displayed, but continued to develop its Daigo Ikeno idea not attached to the fees male beauty and as a result we have this particular character.


Rufus, the new favorite of the girls


What do I think of hating a character for its aesthetics? Stupid, nothing more. judging by appearance is just look at everything. Judging from the appearance of objectivity is maul and make a thousand pieces.

I also tried for the picture but I got through that stage (at least I'm less superficial than before) and discovered many things about the characters, with a magnifying glass to see them too large, do not get numb with shock, beauty, or cockiness, see beyond a good back and a pair of boobs, view, watch and see carefully and then when I'm really convinced a verdict (I have taste after all) , but still not close and save potential to change my mind later.

The more I got into the Street Fighter universe more closely I could see those characters that I liked them and gave them a comprehensive approach: history, techniques, personality, etc. Many went to like, others not, but at least I have a better picture of them and not harmonized Things like if your hair is ugly. Gold Today is one of my darlings, that old man to me is more than Yun or Ibuki (for taste thousand colors), Jay Dee I think a fighter with an original style and sound that falls into the repetition that can be seen in Charlie and Remy, and Twelve is unorthodox but interesting movements to manipulate his body to his own will (rather than Dhalsim), something which makes it unique in spite of being an "ugly duckling" and is an uninspired design.


closure. These are the most common ways to download the anger at a character or how many there are.

blog As standard, provided the items are available to be corrected and updated, so it may be that if you find another reason or reasons for inclusion here, do not hesitate.

I hope you have enjoyed reading.

Monday, May 16, 2011

Create Your Own Custom Wrestling Belt Online

Humor Street


This was an idea that had long ago, but never concretized because he always gave priority to try to end the huge amount of texts and translations, as well as maintenance of Special and Player Index the , and think of ideas for the future. All this is incredibly stressful.

I'm not good at humor, it is not my forte, but all have the right to try. Translating this idea took me some time, taking only a matter of catch-and-drop the image indicated to treat the message is understood.

Important before you begin: Do not take this for the world as an attack on the "characters affected." I have nothing against them, on the contrary, I love you I do not want to misunderstand the issue. This is just humor, or an attempt at humor.


If you want to view images in full size click on them. Here the incredible display of humor in charge of this blog:



Great truth of Gouken, if Ryu wants surpass his master, must win at least this impostor named Sheng Long


As much as Chun Li calls itself the world's strongest woman, it means nothing, that title belongs to another woman. In the history of Street Fighter, Rose managed to defeat M. Bison is a hand to hand combat at the time that takes place Alpha 2. Unfortunately for the Italian, mistakenly thought to have killed his rival, and eventually cost him dearly. But here we put things in place.


Poor Cammy, too young to work in the Delta Network, a group that responds to the British government in its fight against terrorism and drug trafficking. This more advanced in age she had her first kiss to deal with crazy weapons. Viper does remember.


In Street Fighter beauty does not guarantee victory. And yes, Rufus is considered beautiful must be left in peace, everyone is free to have their own conception of beauty.


ABSOLUTE TRUTH. Nothing more to say.


Mmmm, is it true that Guile is a real parent. This much time away from home, and much of that time working with Chun Li ... should you have some extra addition of their profession for not being at home with his wife and daughter. Hakan is president instead of an oil company (hit man), and also have 7 children!, Ie a GOOD MY relationship with his wife clearly reflected in the number of children. That is to be a SUPER FAMILY MAN. A tip for Hakan and his wife should wear protection.


If, again Crimson Viper in an image, and it is true. Chun Li should take his obsession to avenge his father, already old enough to have her own family. Suitors would be lacking, besides spending a lot with Guile.


And Bunting Colorado, this torture is over.

Friday, May 13, 2011

Buy Pokemon Doujinshi Online

Response to Situations and Response Time (On Reaction)



Another little gem of Blog Saunic I take the time to translate. It goes without saying, the title says it all, and more the rich text content with videos as an example. Recommended not only for those who want to improve on fighting games, but for those who enjoy a great read. Not noted for its size but for its clarity.

If you have any questions, you always have available the Glossary of Terms and Notations Manual.


Link to original: Click


Enjoy reading. All credits to Saunic for such valuable input.

Many people admire the response time of the best players, like running a anti-air , Ultra Combo or just a Whiff-Punish . But in reality it is more of mental preparation and play.


When we say that Street Fighter IV is a game quite square, this means you will be exposed to situations and problems that sometimes can only be settled by a single path or solution, and not always that way or solution will be most helpful, in fact, have to strive to avoid certain situation or problem, limiting its scope. The typical example is Zangief : If your character is very close to the Russian wrestler (enough to be struck by its powerful prey), the reaction more quickly comes to mind is removed from the danger zone. For some characters this means off. If Zangief SPD Low ago, his character can avoid this action and attack, whether it be jumping or away from the reach of Special Move. But there are certain characters with the same solutions, the combat will be like throwing a coin into heaven and avoid complicated situations at all costs.


Returning to the subject of reflexes and reactions, there are actually be able to distinguish between rival options depending on the situation and focus on those higher priority, ie those in which the rival attempt make or cause more frequently. Once built and understood these options, your brain will be better prepared to react.


A player Ryu that achieves the hit Ultra Combo I, Metsu Hadouken , will have been able to wait for the situation, take advantage and have not hesitated for an impromptu or fraction of a second. This also explains well why some players are capable of doing contras in difficult situations but do not take situations with gross errors in their favor.


Example: Haneyama failed to take advantage of repetitive Hadouken of Daigo to use the Ultra Combo Chun Li, when he had several opportunities to do so since the bar was 100% Ultra and Daigo could do no more than a Hadouken FADC. He could not for the simple reason that it rejected the idea that having available the Ultra, Daigo not use more Hadouken. Instead focused on countering the overtures of Daigo, and does it very well (hit the jump Ryu with HP * 2 and combined EX and EX Hyakurestu Kyaku Spinning Bird Kick). But the air against requires more reflexes that make it simply an Ultra Combo. Daigo soon understand the strategic game Haneyama and proceeds to find and exploit the weaknesses of the opponent.





Never happened to feel sorry for the rival game "that makes any thing ", ie, does nothing of what you expect and over not in a position or condition to do them? This happens because it ignores considers options and answers that will not happen. For example, if a player Zangief is with you constantly avoid the melee, exclude the idea of \u200b\u200battacking with SPD. But if you attempt to come and have a melee, Zangief can doubt or confused, and I did not expect such a response.


This improved knowledge of the game options is also reflected in a better game on the ground. For example Ibuki and after his LK Tsumuji to Ryu, one of the most common reactions of the opponent will attack with the best poke, namely cr.MK , which can be countered by Ibuki with St.MK after stepping back a bit.


vs Ryu Ibuki


Obviously if Ryu does a Shoryuken counteract the st.MK of Ibuki, but would be a risky choice because it expose too much in case of failure. It could also make a cr.HK (the second option would be logical Ryu), but Ibuki also could counter this attempt with f + HK. It is for this reason that I usually take a round to understand the reactions of rival Tsumuji before doing anything after the Special Move. mode Training (Training) must consider all possible cases not to be caught in a fight. It can help to know how far his character, even driving all Select Option and combos.


However it is not important to read this, there are players with reflections sickly, able to calculate the millimeter a situation and react in a very short time. This is significant in the case of some confirms, with a good mental preparation (such as an attack with cr.MK, then double quarter-circle and press P if the first blow was successful, otherwise do nothing), some proved to be able to succeed in situations where only confirms it was possible.


Example Street Fighter III 3rd Strike: Boss (Makoto) achieves st.HP to SA2 (Abare Tosanami Kudaki) when Urien was mil guard position before.


Boss (Makoto) vs Ushi (Urien)


Grossomodo, if you want to improve your game must:

* know all possible situations or at least know the situations that usually occur. Know your options as those of rival and to distinguish the situations are not the same as the character's rival, and sometimes are not equal with the player we have in front regardless of the character.

* Learn how to counter the rival options.

* know that options can be neglected, in other words, those who ignore them because the opponent can not generate or provoked. This will make your reaction time and improves concentration more precisely. Still have to keep an open mind to other situations because it obviously is not immune to everything.

* Feel free to exploit the Training Mode (Training) in depth, serves very well for this and much more.

* If in combat is facing a problem that can not resolve, change a bit the way they play: try to avoid the problem instead of closing on your game. It is one of the best ways to know your character, do what is not used to doing.

* And if you lose, it's your fault! "I had to know."

Tuesday, May 10, 2011

Where Can I Get A Bomba Alarm Clock

NIÑOS ENVUELTOS

This is one of my favorite recipes for practice and rendidira.

INGREDIENTS (serves 6)
  • 12 rump roasts or steaks to the famous Milanese.
  • salt and pepper to taste
  • 1 can of pate de foie
  • the crumb of a loaf of bread (soaked in milk)
  • 1 clove garlic 1 tablespoon
  • cheese
  • 1 egg 1 / 2 cup oil
  • 1 large onion 1 bay leaf
  • 2-tbsp finely chopped parsley 1 teaspoon
  • flour 2 tablespoons of broth or hot water PREPARATION

  • Flatten the steaks with a broadleaf knife, season with salt and pepper.
  • Place in a bowl the bread crumbs and undo it to a paste. Adding
  • paste, mix and season with cheese, salt and pepper.
  • then add the egg, attached on each steak and place a spoonful of this preparation, Arrol and fasten with a toothpick.
  • Heat oil with bay leaf, put the children involved y dorarlos por ambos lados.
  • Retirarlos. En este mismo aceite freir la cebolla y el ajo picado muy fino.
  • Cuando esten cocidos agrfegarle la harina, revolviendo con la cuchara de madera y enseguida, el caldo o agua caliente. Añadir el perejil, la sal y la pimienta.; dejar hervir unos 2 o 3 minutos.
  • Colocar los niños envueltos dentaro, cocinando sobre fuego lento con cacerola a medio tapar, durante 50 minutos.
  • Servir: Con alguna ensalada o con papas fritas cortadas en bastones finos.
Variente: Tambien se pueden cocinar en salsa de tomate  para reemplazar la salsa blanca.