Monday, April 4, 2011

Carnation Wedding Flowers

Satsuinohadou Interview (Round 1)

As part of the 20th anniversary of Street Fighter II , interview a person who influenced me most was me. Perhaps some remember it to have reviewed at some time, and although I knew him for years by his tireless work on the web where you work, never thought I could get this time. I appreciate the kindness of Satsuinohadou by accepting to be interviewed for this special occasion, and also to you readers of the blog (whether the amount is).


The interview is divided into two parts or "rounds", the first of it focuses on Street Fighter II the reason already mentioned, while the second will be published within a few days, where we will discuss other aspects of Street Fighter look and some another question related to fighting games. The interviews are dressed for pictures accompanied by a comment from me.


I apologize for the delay (we're in April) and also if the interview is a little dense. This is the first time I made this type of work, put much effort in doing what I always try to offer: great read, and an interview with Satsuinohadou is a guarantee. If you do not know do not waste your time, you will not regret.






- First of all I want to thank for access to interview him kindly. Can be filed with the readers of the blog?

My name is Vincent Rubio Pérez (alias satsuinohadou in specialized gaming portal www.viciojuegos.com ). Born in Madrid, began to contact the game at six years, almost three decades ago. I consider myself a big fan of 2D/3D fighting genre and have been linked to this approach is playable from the 80's with titles like Yie Ar Kung-Fu, Human Killing Machine, Karate International and the first Street Fighter.

Since then I've tried almost everything that has been published in Europe for platforms such as Super Nintendo, Nintendo 64, PlayStation, Dreamcast, PlayStation 2, GameCube, Xbox, Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS, PlayStation 3, Xbox 360 and Wii. Franchises like Street Fighter, Fatal Fury, Darkstalkers, The King of Fighters series VS. Capcom, Guilty Gear, BlazBlue, Mortal Kombat, Samurai Shodown, World Heroes, Art of Fighting, Dead or Alive, Tekken, Virtua Fighter, Bloody Roar, Soul Calibur, Street Fighter EX, Dragon Ball Rival Schools and I have been with this whole time with other titles like Tobal No. 1, Ehrgeiz, Weapon Lord and Ranma 1 / 2.


- 20 anniversary of Street Fighter II: The World Warrior may go unnoticed in the world of video games, and perhaps Capcom's own, but we are here to give a little tribute. Having a broad experience in fighting games even before the release of Capcom's work in 1991, can you tell us about your early experiences playing Street Fighter II? What was it that drew him the game? Will the graphics, music, characters ...?

The truth is that Capcom has not made any noise with the anniversary of which we consider as one of the most successful arcade games of all time with titles like Tetris and Pac-Man. In any event have revived the franchise with the different versions of Street Fighter IV is enough for the numerous fans around the world, although I made in a lack such initiatives as free DLC for PS3 and 360, or at least some dynamic theme memorial.

My first contact with Street Fighter II were undoubtedly with the recreational, but certainly when I became hopelessly hooked on this series was the Super Nintendo version of The World Warrior. I remember being struck by the graphic finish and the large number of strategies that could be implemented. Versus fighting with friends turned into a constant evolution of tactics and countermeasures to counteract a certain character or a certain movement, such as charges of Blanka or Guile's Flash Kick. We also had a constant itch to get beyond the arcade mode on level 8 difficulty with as many Perfects, going so far as to let us lose an assault if it received some damage (even without causing total loss and also we imposed upon ourselves the challenge of unused items that were continuations) . Undoubtedly

melodies Street Fighter II have been burned into my memory player, and indeed any fan of the series welcomes remixes of these classics to new releases. The highlight of the game was a balance, control and gameplay so far unmatched in the genre.


Nintendo
acquisition for 16-bit console would be a blow to competition


- What was the scene around arcade Street Fighter II in his time? How often visited the arcade halls?

My influx to the arcades at the time was a weekly, which was enhanced with the release version of Super Street Fighter II: The New Challengers. The high point of my relationship with the arcades of the central Gran Via in Madrid coincided with the release of Street Fighter Alpha 2, which had a longevity in these halls unusual. Coinciding with the output of that SSFII and with the rise of The King of Fighters, it enhanced the influx to the arcades and the spontaneous generation of tournaments such as "The king of the road", especially on Saturday morning and afternoon.


Super Street Fighter II: The New Challengers, updated version inauraba CPS-II plate


- you surprised to know that Street Fighter II was the sequel a little known game of 1987?

No, because he had already played the original on my Amstrad CPC464. Yes, I have recognize that the first Street Fighter revisit I was surprised that Ryu and Ken were intact its Hadoken, Shoryuken, and Tatsumakisenpukyaku. And it seemed to me that it was quite unfair that you throw those magic Sagat but could be addressed. In any case the first Street Fighter title was a pretty weak compared even with games of his time as Yie Ar Kung-Fu.


In 1987 he had taken the first Street Fighter tournament


- Trying to break a little ice, what were the characters that you liked? With what was best suited and problems which caused him to dominate?

Ryu and Ken have been with me forever, but the tactical play Guile loads so have become a regular on my games. The shotokan is easily mastered and I especially like Ryu's personality can be denoted as my nick. In any case as I said in an earlier question in the first Street Fighter II, we imposed upon ourselves the challenge to spend the game on difficulty level 8 with all the characters, so a greater or lesser extent could cope with any character. I fondly recall the training to master techniques such as the Shoryuken (to me today sounds ridiculous for its simplicity) and the challenge posed by the movement of 360 degrees with Zangief.


A template rich and varied fighting styles, the house trademark

Ryu vs. Guile was always an interesting battle


- Was there a character that kept him either because they dislike whenever you generated faced headaches as a reason or another design that did not like?

The truth is that I think are all fantastic and although Dhalsim with lengthening of their limbs could be annoying, what else could the damage was exaggerated angry bosses and the amount of life that he could remove characters such as Blanka with a Shoryuken against his motion horizontal load .


- What level playable characters from the wide range there, I like to drive, those who used circles, cargo, or his tastes are broad?

More or less I have answered this question in previous responses. At first to make combos easier to use characters with quarter-turn movements, crescents and others, but I do not averse to anyone. In any case I always prefer a fast fighters but cause little damage compared to more cumbersome and slow.


- Subjectively with which version of Street Fighter II feel a special appreciation?

The World Warrior is undoubtedly the greatest impact caused me but each sequel surpassed the original. The most time dedicated to generational change was a Super Street Fighter II: The New Challengers for Super Nintendo, a cartridge of 32 Mb brutal. The challenge of Turbo Hyper Fighting for their enormous difficulty also makes me hold it in memory with special affection. In any case all are brutal, perhaps best of all is Super Street Fighter II Turbo, but not having had the 3DO and have thoroughly enjoyed the first compilation of Street Fighter for the first PlayStation, has no emotional involvement comparable to that of the other versions. The Turbo SSFII announcement almost coincided with the departure SSFII consoles, which began this anger with Capcom that even today many may have for its revision policy and especially in the current generation DLCs.


In his time the last installment of Street Fighter II Turbo not had the impact of their successors due to attrition, but time will redeem and today is one of the games most frequently seen in high-level tournaments


- What you consider your greatest achievement in a Street Fighter II? For example: getting beyond the game at the highest level of difficulty with the entire staff, getting a huge amount of wins in a row in an arcade room, master a combo which in principle not think he could do so.

As I noted earlier beat the game on difficulty level 8 all characters and achieve the highest possible number of Perfects (now can not remember at what point was the bet, but it surpassed the 1,200,000 points in the delivery of Super Nintendo). Say that despite my fondness for the series do not consider myself anything but a gifted pad / stick and less now that family obligations that leave me less time.


- There is no doubt that it weighs very little time to Super Street Fighter II Turbo (final result of the formula started in 1991), or maybe nothing to some. Bearing in mind that this game is a regular in many high level tournaments, do you have one or a few players he admired no matter where in the world are?

I like the aggressiveness, competitiveness and nerves of steel Daigo "The Beast" Umehara, although there are dozens of players on a utopian level for a professional player. Daigo's comeback in Third Strike I still think the most incredible thing I've ever seen in combat, with that series of parries against Super Chun Li and the final combo finished off the play.


- What is the value of Street Fighter II for the video game industry in general and what is specifically for the fighting genre?

is the philosopher's stone the struggle, the starting point of a formula that twenty years later it is equally applicable to millions of players. As in many other aspects of life, hitting the first with these quality standards assures the "eternal life" in memory of the players.


Immortal, and can be set to Street Fighter II


- And finally, for you personally what you think of Street Fighter II?

transform This title won as a player and twenty years then I continue to enjoy these classics as the first day. In fact the next March 25, 2011 is set to Nintendo 3DS sale in Spain and buy the first game will be Super Street Fighter IV 3D Edition.


continued ...


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