Friday, March 11, 2011

Memory Violation C0000005






fighting games back in style and this is no longer surprising. The scene was always alive, with its ups and downs, but today is living a little moment of glory he lost in the past, back in the 90's.


An instructive article about the formats of the tournaments that are held all across the world. Times have changed very little followed to the letter, but also new trends have emerged that give their bit for the environment for maintenance.


The original article is for the German community Hardedge complemented with knowledge on my part. There is a translation literally, is the most durable is taken as a source to create your own, trying to discover some revealing data and providing the knowledge of itself to provide a complete material. Yet I will not deny that the initiative would not have arisen in me if not for the boys of Hardedge to place such a good material, which gave me the idea to translate and adapt. T Rataro to update with new things, increasing its volume.


If you want access to the original article, click here.


Single Elimination

Single Elimination, also known by its initials SE, is a classic tournament format while the fastest way to conduct one. It is important that the number of participants is adequate to remain trained and well-defined keys, eg the exponent must always be the number 2 (4, 8, 16, 32, 64, etc.). If it were the case that the number of players is odd or inconsistent and so are vacant, some players will round without a fight (you can choose to privileged lot, taking into account its previous popularity or shares).


If qualifying round to set the fighting, we must pay close attention to the fact that the first player in front of the latter, the second against the penultimate, and so on. The composition of groups and conflicts should not be relevant, one must take into account before the start of competition in the form of classification to avoid any kind of adulteration. Say that this format also applies in most competitive sports like tennis.


If there is no elimination round to see who will sixteenths, eighth-or quarter-finals, it is common to form the fighting in an election for the best and known players collide in the first round.


Single Elimination tournament format is prevailing in Japan, the most common.



Double Elimination

Double Elimination, also known by its acronym DE, is a format widely used in Western countries like the United States. Like the Single Elimination format, the number of player should always be exponent of 2. In contrast to the single-elimination, the player must lose twice to be finally out of the tournament. After carrying out the first round, all players who won their respective bouts go to the next round as in a Single Elimination tournament, grouping in the Winners Bracket (Key Winners). On the other hand, players of the first round losers go to the Losers Bracket (losers key). Now we can say that the tournament enters its hottest stage, defining those who go, those who lose and those who exhausted every opportunity to continue in the tournament. Players who lose in the Losers Bracket and are definitely eliminated after losing twice. The key players defeated in the opposite (Winners Bracket), goes to the next round of the Losers Bracket where they will have their last chance to face those who have not yet been eliminated. The Losers Bracket still standing with the sum of the losers of the last round of the Winners Bracket. The final is played between the winners of both keys. The player finalist from the Losers Bracket will always win a fight over to win the tournament. To have a true DE, the player who reached the final via the Winners Bracket must be defeated once again that the number of fighting for the right set of Double Elimination. Although rare it is common to find a false where the final is held that no distinction has come from key players.


If qualifying round to set the fighting, we must pay close attention to the fact that the first player in front of the latter, the second against the penultimate, and so on. The composition of groups and clashes should not be relevant, one must take into account before the start of competition in the form of classification to avoid any kind of adulteration. I can not cite any sport that you follow these rules.


If there is no elimination round to see who will sixteenths, eighth-or quarter-finals, it is common to form the fighting in an election for the best and most popular players collide in the first round. Although this is less important in the Double Elimination tournament.


In this form the first 4 places have a particular importance because the Losers Bracket, favorite players to keep the tournament almost never seen faces before the final. For players who started his career in the tournament, the Double Elimination can be very helpful in trying to acclimate as quickly as possible to the environment of the tournament, very different from playing online or just surrounded by some people.


On the other hand it is common that at first there was some confusion on the part of the viewer or player for their peculiar rules.


Double Elimination format is that prevails (at least mostly) in the U.S. and Europe.


Eventhubs A graph plots the development of a tournament through a DE:




Round Robin

Round Robin format (or RR for their acronym) is when the players face "all against all," like a football or basketball league. Depending on the outcome of the fight against the players are given a certain amount of points, either by victory or defeat. At the end of every race who has accumulated the most points wins the tournament. It is case of a tie the winner is decided by comparing the results. Normally the round robin format tournament are composed by 8 players as much as they are long-living skills.



Preliminary

always need a specific number of players to form a key tournament, and if there is lack of time in between, the tournament can be developed through one key for a specified number of players, and this often is defined by the preliminary rounds. All players fighting each group (like a Round Robin) where the passage of combat victories and defeats scored by the number of rounds set. If two players have the same amount of wins, you can compare who emerged victorious when they met, or not taking into account the data and decide the qualifier for a match. These are the rules for deciding to players ranked at the tournament. Usually the number of classified can be 1 to 4. In forming groups, are placed evenly skilled players to avoid unbalanced groups.



3on3

3on3 is the team format that dominates today. When all components of a computer are defeated, are eliminated (Single Elimination). To decide which team will send its first player, it becomes a game of rock-paper-scissors. The losing team selects your player and the winner, knowing the opponent's choice, you can choose any of their own to start the race. It also decides on Double Blind, which is becoming more popular, so that both teams do not know the decisions of their opponents. If a player is defeated, it replaces can be chosen freely.


In 3on3 format is mostly Single Elimination. In the United may be some exceptions, but few in general. Other tournament rules of trios is that some powers are allowed to switch the order of the players in each game, while others do not. It is also common to prohibit the repetition of characters on a computer, although again that there are tournaments where this rule is ignored.


As data, the Tougeki: Super Battle Opera 2010 had a Super Street Fighter II X, Street Fighter III: Third Strike and Street Fighter IV in this format, setting the franchise record with more games in the world's most popular tournament.



2on2

in pairs tournaments are also popular, and the difference with the 3on3 is only in the number, the other rules remain intact (Single Elimination, prohibition on the repetition of characters, etc). 2on2 format allows another method for carrying out the tournament, the format called "A-cho" (named after the famous Japanese local arcade), where the first players from each team facing each other, and then make the final two remaining. If both players of a team won their respective bouts, go round, in case of a tie (a victory for each side), the winners face to decide who moves on.


format A-Cho was in force at the Tougeki: Super Battle Opera 2007 for Hyper Street Fighter II: The Anniversary Edition, which Kurahashi (CE Guile) and Nuki (ST Chun Li) is imposed to Shiro (ST Ryu) and Taira (ST / CE M. Bison).



5on5

Finally, the format rarely seen: group of five players. Same rules but with modifications. Once the players on one team are defeated, are eliminated, unlike the 2on2 or 3on3, being flexible with the composition of teams and allows the repetition of characters, which can reach a certain threshold.


As a format so rarely seen and even conduct, are usually present occasionally at special events, as confrontations between players from two countries.



Other common rules and not so common


Some games have specific features, usually are


* Establish a time limit for combat according to the game (always in the Dip Switches can change some options as time, reduce or actually delete it).

* Winner to be awarded two wins best of three (if they win the first two matches, you do not complete the set, as it is in tennis.)

* In some tournaments, the finals will preface to the best of five matches (three wins if you get no lack chained to complete the set).

* The character that begins Sept. 1 (Main Character), should be the same for all matches. If you lose a match, you can switch characters.

* struggle in team games, as Marvel vs. Capcom 2, Capcom vs. SNK 2 and King of Fighters generally allowed to change characters before starting the battle.

* Usually in team fighting games like Marvel vs. Capcom 2 , Capcom vs. SNK 2 and King of Fighters , the only supported format is 1on1.

* Super Arts / Groove and the like can be changed before each game.

* The side of the arcade where players will decide on a game of rock-paper-scissors or flipping a coin.

* Use of Final Boss is prohibited. It is the policy that these characters are much higher than the rest of the squad by default, but not all cases are so lucky and although they are extremely rare, example may be M. Bison (SF II) and Seth (SF IV).

* console exclusive characters may be prohibited, although exceptions lately grow on this last period due to the establishment the tournament made for consoles excluding Japan.

* For tournaments conducted in console if a player hit pause at any time of the battle, he gives up a round.

* Also, in some tournaments in console the same player can take the most appropriate control consideration from the wide range of joystick and arcade stick. Knowing this it is obvious that before the fighting controls are set if a player wants.

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